Elements

Alloy

An elemental typing that defines the user as a caster of metals and minerals. Separate from the Terra and Crystal typing, these users are generally restricted to casting and being empowered by mental elements. These users are often pretty hardy in nature and are hard to defeat, as they will utilize metals to control and protect themselves.

Strengths
Name Multiplier
Neutral x2
Frost x2
Terra x2
Crystal x2
Weaknesses
Name Multiplier
Flame x2
Aqua x2
Epoch x2
Oblivion x2
Tempo x2
Immunities
Name
Toxin

Aqua

An elemental type that defines the wielder as a caster of water element. This is generally cast or summoned by the user, or moved from water sources at will.

Strengths
Name Multiplier
Flame x2
Frost x2
Wraith x2
Tempo x2
Alloy x2
Toxin x2
Weaknesses
Name Multiplier
Nature x2
Volt x2
Twilight x2
Genesis x2
Crystal x2
Immunities
Name
Wraith

Arcane

A typing that defines the user as a caster of darkness. The user can generally cast or blend into shadows and can make the shadows themselves seemingly solid. They are skilled at blending in and hiding in general. Casters of darkness are empowered by twilight and nighttime in general, but are weaker in the day or with solaris/luminous typing.

Strengths
Name Multiplier
Neutral x2
Nature x2
Nebula x2
Solaris x2
Twilight x2
Wraith x2
Genesis x2
Psych x2
Weaknesses
Name Multiplier
Solaris x2
Luminous x2
Immunities

No Immunities Found

Crystal

An elemental typing that defines the user as a caster of crystals. Separate from Alloy and Terra typing, these casters can create gems and crystals. Characters of this typing can also empower and trap power inside of crystals, making them highly useful for controlling elements they generally do not control. Trapped elements will always cast at a much lower strength, however. Characters of this typing can also be pretty hardy in general.

Strengths
Name Multiplier
Nature x2
Aqua x2
Nebula x2
Wraith x2
Psych x2
Weaknesses
Name Multiplier
Flame x2
Oblivion x2
Wraith x2
Genesis x2
Alloy x2
Tempo x2
Immunities
Name
Nature
Toxin

Epoch

A typing that defines the user as a caster of time-bending powers. The user can generally speed up, slow down, or pause time for small amounts of time so long as they have the energy and strength to do so. These wielders are often perceived as incredibly quick due to their time manipulation powers.

Strengths
Name Multiplier
Flame x2
Frost x2
Nebula x2
Solaris x2
Luminous x2
Alloy x2
Weaknesses
Name Multiplier
Nature x2
Terra x2
Nebula x2
Oblivion x2
Toxin x2
Psych x2
Immunities

No Immunities Found

Flame

An element type that defines the wielder as a caster of fire. The wielder can sometimes control temperature specifically to increase in heat as well.

Strengths
Name Multiplier
Neutral x2
Nature x2
Frost x2
Genesis x2
Crystal x2
Alloy x2
Weaknesses
Name Multiplier
Aqua x2
Terra x2
Nebula x2
Epoch x2
Oblivion x2
Immunities

No Immunities Found

Frost

An elemental typing that defines the user as a caster of ice element. The caster can summon frost, ice, snow, etc. The wielder can also sometimes control temperature to cool in temperature specifically.

Strengths
Name Multiplier
Nature x2
Zephyr x2
Twilight x2
Genesis x2
Weaknesses
Name Multiplier
Aqua x2
Flame x2
Terra x2
Epoch x2
Alloy x2
Solaris x2
Immunities

No Immunities Found

Genesis

A typing that defines the user as a caster of life. This is a very buffed version of a general healing power as the user can heal others greatly or even cast life upon those who were previously not. Users of this typing are often harder to kill as they are skilled in healing.

Strengths
Name Multiplier
Nature x2
Aqua x2
Nebula x2
Luminous x2
Crystal x2
Weaknesses
Name Multiplier
Flame x2
Frost x2
Wraith x2
Arcane x2
Toxin x2
Psych x2
Immunities
Name
Oblivion

Luminous

A typing that defines the user as a caster of light. This power works well side by side with flame or solaris powers as it is empowered by light in general. Users can cast light even in the darkest of locations and generally have some sort of holy or pure aura about them. They work well to banish darkness and evil in general.

Strengths
Name Multiplier
Nebula x2
Oblivion x2
Wraith x2
Arcane x2
Weaknesses
Name Multiplier
Nature x2
Epoch x2
Genesis x2
Psych x2
Immunities
Name
Oblivion

Nature

An elemental typing that defines the wielder as a caster of nature elements. This includes plants, roots, wood, flowers, and other generalized flora. This does not mean the character can control earth/ground/dirt.

Strengths
Name Multiplier
Aqua x2
Terra x2
Epoch x2
Solaris x2
Luminous x2
Weaknesses
Name Multiplier
Flame x2
Frost x2
Zephyr x2
Nebula x2
Twilight x2
Oblivion x2
Genesis x2
Arcane x2
Toxin x2
Crystal x2
Tempo x2
Immunities

No Immunities Found

Nebula

A typing that defines the user as a caster of spacial powers. The user can control the surrounding space to manipulate gravity to their whim. This is very hand in hand with Psych and Time powers. The user can more or less levitate most objects so long as they have the strength and energy to do so.

Strengths
Name Multiplier
Nature x2
Flame x2
Volt x2
Epoch x2
Psych x2
Weaknesses
Name Multiplier
Terra x2
Epoch x2
Luminous x2
Oblivion x2
Genesis x2
Arcane x2
Crystal x2
Immunities

No Immunities Found

Neutral

A typing that generalized characters with no specific powers. A standard normal typing with no specific element to it.

Strengths

No Strengths Found

Weaknesses
Name Multiplier
Flame x2
Oblivion x2
Arcane x2
Alloy x2
Toxin x2
Psych x2
Immunities
Name
Oblivion

Oblivion

A typing that defines the user as a caster of death and illness. Generally these users can be read as evil or vile in general as most of the powers they wield are only to cause harm on others. They often suck the energy or life out of others in some way shape or form.

Strengths
Name Multiplier
Neutral x2
Nature x2
Flame x2
Nebula x2
Epoch x2
Wraith x2
Crystal x2
Alloy x2
Psych x2
Weaknesses
Name Multiplier
Terra x2
Solaris x2
Luminous x2
Tempo x2
Immunities
Name
Genesis

Psych

A typing that defines the user as a caster of silver tongue. These users can get into the minds of others, sometimes convincing them of things not true, as well as other powers that can generally change the mental thought process of others. There is a fine line between good intent and bad intent uses of this typing as the good users will often use this to cast more positive feelings in the control while bad users will generally use this to manipulate others. Users can also cause hallucinations on the target.

Strengths
Name Multiplier
Neutral x2
Epoch x2
Solaris x2
Luminous x2
Genesis x2
Toxin x2
Weaknesses
Name Multiplier
Nebula x2
Twilight x2
Oblivion x2
Wraith x2
Arcane x2
Crystal x2
Immunities

No Immunities Found

Solaris

An elemental typing that defines the user as a caster of solar powers. These casters are technically a stronger variant of a flame wielding character as they can both cast fire, control temperature to get progressively warmer, and are generally charged by the sun. These wielders are however weaker under the moonlight or darkness in exchange.

Strengths
Name Multiplier
Frost x2
Twilight x2
Oblivion x2
Wraith x2
Arcane x2
Weaknesses
Name Multiplier
Nature x2
Epoch x2
Twilight x2
Arcane x2
Psych x2
Immunities

No Immunities Found

Tempo

A typing that defines the user as a caster of sound. Users can control pitches and frequencies in general. More powerful users can cast sound based attacks that can make one go deaf if not properly protected. In general, users of this typing are well versed in vocal mimicry.

Strengths
Name Multiplier
Nature x2
Zephyr x2
Oblivion x2
Crystal x2
Alloy x2
Weaknesses
Name Multiplier
Aqua x2
Immunities

No Immunities Found

Terra

An elemental typing that defines the user as a caster of earth. The caster can control, summon, cast, and move earthly elements like sand, gravel, rock, dirt and more. The wielder cannot control crystals/gems, metals, or plant matter.

Strengths
Name Multiplier
Flame x2
Frost x2
Volt x2
Nebula x2
Epoch x2
Oblivion x2
Toxin x2
Weaknesses
Name Multiplier
Alloy x2
Nature x2
Immunities

No Immunities Found

Toxin

A typing that defines the user as a caster of poisons and venoms. These users can often have poisonous properties to them, whether that be body secretion, coatings, or venomous tendrils, fangs, spikes, and burs.  These users are very astute in chemistry, as they can control poison potency when casting these kinds of liquids.

Strengths
Name Multiplier
Neutral x2
Nature x2
Epoch x2
Genesis x2
Weaknesses
Name Multiplier
Aqua x2
Terra x2
Psych x2
Immunities

No Immunities Found

Twilight

A typing that defines the user as a user of powers charged by moonlight. They are charged by the moonlight, but in exchange, they are weaker in the sunlight or light in general. They are empowered by water based powers as well.

Strengths
Name Multiplier
Nature x2
Aqua x2
Zephyr x2
Solaris x2
Psych x2
Weaknesses
Name Multiplier
Frost x2
Solaris x2
Wraith x2
Arcane x2
Immunities

No Immunities Found

Volt

An elemental typing that defines the user as a caster of electricity. The user can both cast and conduct currents of electricity and can use it to manipulate electronics.

Strengths
Name Multiplier
Aqua x2
Zephyr x2
Weaknesses
Name Multiplier
Terra x2
Nebula x2
Wraith x2
Immunities

No Immunities Found

22 results found.