Trait Categories

Body

These traits can affect one or ALL parts of the body as all body parts are compatible with these traits. This is comparable to the skin section traits but put here to reduce the redundancy of other sections.

All overarching traits can be used as you please so long as it maintains the integrity of what anatomically makes a Cloakat, a Cloakat.

It's important to note that each of these traits can affect the cloak as well, so things like clothes mostly made of gems, metals, or elements have to be regulated by traits like the ones in this section.

Clarification: These traits are compatible with: Hair type/style, Skin texture, Ears, Head, Teeth, Tongue, Body, Legs, Feet, Arms, Claws, Tail, and Wings.
If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Body Specific Rules:
- The body can be any shape so long as it stays on model to the integrity of what a Cloakat generally looks like; skinny, average, fat, muscular, etc.

- The body can't be drawn in a way that feeds into a fetish.

- Cloakats are not long-torso'd since they're rarely over 4FT, they have very squat proportions. Do not make a Cloakat's torso long in appearance, please.

 

Skin/Fur

The body/fur typing affects the rest of the traits by choice. EXAMPLE: you can have a crystal skin body without crystal ears, or you can have a fire-covered body with normal peachy ears, so on and so forth mixing and matching this as an overarching trait.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

<a href="https://www.cloakat.com/world/trait-categories?name=Head" class="display-category">Head</a>

Head

The head is generally a rounded shape but can slightly differ with different patterns of things like head and cheek fur or things like whiskers, crests, spikes, etc.
The Cloakat's head has evolved to Not Have Eyes as they rely on their hearing to see (They're bat monsters), so they will never have actual eyes on the head itself regardless of the area they are placed. You can partially get around this with patterns that look like Shut Eyes only. Patterns that look like open eyes/dots or any of the sort to mimic eyes are Not allowed outside a "shut-eyed" look. (like sly fox eyes etc). Patterns to look like eyes or masks WITH eyes on them  (Masked Trait) CANNOT have emoting/moving eyes or changing expressions.

The Ears of a Cloakat can be any bat ear within reason. This includes bat ears owned by fictional Ip characters as well.
You are to maintain adding the tragus and stripes in the ear of a Cloakat when creating one!

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Teeth

The Teeth type of the Cloakat. By default, a Cloakats teeth are enamel, but can be other materials from the "skin" section unless stated otherwise.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Mouth

The mouth and tongue's general shape and type of the Cloakat.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Tongue

The type of tongue a Cloakat has.

Claws

Cloakats have large bulky claws, which are a signature look to the species. These claws come at a total of 4 (3 fingers and 1 thumb)
If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

<a href="https://www.cloakat.com/world/trait-categories?name=Arms" class="display-category">Arms</a>

Arms

*Note: ALL Cloakat can fly/float unless they have stunted arms. 
The rule of arms is that they HAVE to be longer than the body when down to the sides of the Cloakat. Standardly, the wrist/palms will drag on the floor in a resting stage when not walking. Their long arms are intentional in design. A Cloakat cannot have arms shorter than the length of their body/at their feet unless they have stunted arms, which is very rare for their species. Their arms store the magic-like powers that help them to float and fly, so shorter or missing arms can impede their ability to do so or not allow them to fly at all if the length or lack of arm is serious enough. Their arms can also stretch very far, generally 2-3 times their body length, rarely up to 5x their body length. They will often use this sticky hand-like grab to quickly get to different levels of the location they are currently on.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Tail

When drawing this tail, it HAS to be very fat in the middle and taper out at the end.
The area it attaches to the body is very skinny. A good reference to this is a "yellow leopard gecko morph".
This tail is generally about 1.5 to 2x the size of the Cloakats size in height.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Cloak

The Cloak section refers to the cloak ATTACHED to the cloakat, or the extra clothes it sports.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Wings

Most Cloakat generally have some sort of wings since they're inspired by bats, they aren't REQUIRED by default, but is a very common option in Cloakats. They're common yet optional, since the magic and their ability to fly is in their arms. (Cartoon logic magic) Wings allow a Cloakat to fly higher and at a faster velocity as it combines with the magic stored in their arms. So, wings are optional yet important.

- Wing Location: Please be courteous about placing wings in locations that aren't considered inappropriate. Just be reasonable with placement!
- Wings on the head cannot be done without the Angelic ear or Batty Ear Trait in place as wings on the head can be used to mimic these traits.
- Wing size: Wing sizes are free rein, just be reasonable when making their sizes for your Cloakat. They cannot be Absolutely Gigantic, or Unreasonably small.
- Wing sizes can mix and match per wing if you want. Wing types can also be matched (like left is a devil wing and right is an angel wing)


If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.

Height

Cloakats are naturally very small in size, averaging about 2'5"ft tall. They rarely exceed 4ft in height.

If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait.


Power Limits

Each Cloakat is has a limited amount of powers they are able to control, generally the amount of power a Cloakat can weild is determined by their overall rarity. This also helps limit the possibility of "god modding" in the community, especially when battling vs other CLoakats is taken into consideration. This is solomnely for balancing purposes.

 

RULES:
*Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.

*If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.

*Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakats limit of powers. these are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".

*Cloakats Cannot Transform or Shapeshift.

*Cloakats Cannot have powers that change their size.

*Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"

*The number of powers includes the default flying power. Please include the flying power on your cloakat as a mandatory power. All Cloakat can float/fly.

*If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait. If you "sacrifice" your Cloakats ability to fly, youre welcome to choose another power in its place, otherwise, flying powers are manditory and cannot be "cheesed" with spactial, wind, time, thematical, or other powers/objects that allow your Cloakat to fly.

Powers

*Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.

*If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.

*Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakats limit of powers. these are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".

*Cloakats Cannot Transform or Shapeshift.

*Cloakats Cannot have powers that change their size.

*Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"

*The number of powers does NOT include the default flying power. Please include the flying power on your cloakat as a mandatory power. All Cloakat can float/fly.

Hair

-Hair Style is not limited; Hair can be any style.

-Hair consistency is not limited either, it can be thick strands, thin, curly, wavy, wiry, straight, etc.

-You are not limited to just head hair, facial hair is perfectly fine as well.

-Hair cuts can be added, subtracted, or changed with the use of a hair salon ticket.

Colors

- Any color or pattern is welcome on the skin/fur of the Cloakat within reason.

- Examples for things fine: single color, more than one color, most any patterns.

 

Things not allowed unless given the proper trait: 

- Space-like skin needs a mostly space-themed bat, a bat with Spacial Powers, or be the proper subspecies of Cloakat; Aethers. (Note: Aether's having spacial-colored skin is pretty common)

- Do not give it a fur pattern that is used to mimic another trait higher than its current rarity or eye-shaped patterns.

- Elemental patterns on the Cloakat's skin needs it to have said element as its power or elemental parts trait to have a mostly elemental pattern. Small callouts or single-time use single pattern (1) is fine.

- Clear (see-through) Cloakats are not allowed unless you use traits like "inanimate skin" (see-through plastic), ghost/ecto-bone skin. Guts of the Cloakat generally aren't visible unless given a horror theme or undead skin.

- Color shifting, even if you have a chameleon or otherwise color-shifting bat, is not allowed without the appropriate trait. (Alt Palette trait)

- will update accordingly if any loopholes are found.

<a href="https://www.cloakat.com/world/trait-categories?name=Legs" class="display-category">Legs</a>

Legs

-Leg shape stays the same generally. Plantigrade only. The legs and feet can have many different patterns, colors, etc. if you'd like to add to them.

-Just please be sure to stick to the general 3-claw plantigrade shape and stay on model. no digitigrade legs, or legs of other animals.

-No hooves/feline paws or changing the 3-claw design to intentionally look like other animals.

-Legs/Feet can be any thickness you'd like for them to be; skinny, average, long looking, stout looking, bean, fat, muscular, etc.

-The legs/feet can't be drawn in a way that feeds into a fetish.

-Normal shape has claw-like feet in sets of 3 toes per foot. Any color or pattern.

-There are 2 types of Claw types generally, check Cloakat #000 and #001 to see the foot difference until a guide can be made.

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