Trait Categories

Powers

*Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.

*If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.

*Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakats limit of powers. these are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".

*Cloakats Cannot Transform or Shapeshift.

*Cloakats Cannot have powers that change their size.

*Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"

*The number of powers does NOT include the default flying power. Please include the flying power on your cloakat as a mandatory power. All Cloakat can float/fly.

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