Trait Categories

Powers

Power-specific Rules:

- Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.

- Each Cloakat has a limited amount of powers they are able to control, generally the amount of power a Cloakat can wield is determined by their overall rarity. This also helps limit the possibility of "god modding" in the community, especially when battling vs other Cloakats is taken into consideration. This is solemnly for balancing purposes.
Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.

- If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.

- Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakats limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".

- Cloakats Cannot Transform or Shapeshift.

- Cloakats Cannot have powers that change their size.

- Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"

- The number of powers includes the default flying power. Please include the flying power on your cloakat as a mandatory power. All Cloakat can float/fly.

- If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait. If you "sacrifice" your Cloakats ability to fly, you're welcome to choose another power in its place, otherwise, flying powers are mandatory and cannot be "cheesed" with spatial, wind, time, thematical, or other powers/objects that allow your Cloakat to fly. Only other technicality of this is that Cloakats can only sacrifice their flight power if they are missing some, one, or more of their arms, or if they have the stunted arms trait.

- If a trait is marked "Standard" please leave it on their traits list by default unless another trait in the section overtakes the trait. (Like if a shape or texture completely changes from the standard traits description)

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