Traits

Insect Parts

Insect Parts (Legendary)

Category: Body
Species: Cloakat

Insect accents that can be added to the body. Note that this does not mean you can completely change a Cloakat's body parts for that of an insect. Please try to keep the integrity of that makes a Cloakat, a Cloakat when adding the insect parts as these are additional accents to the body, not replacing arms for insect arms, etc. Cannot be used to make extra arms/legs/tails, or longer body/neck.

This can include but is not limited to: (Ask about other parts)
- external pedipalps
- antennae
- feelers
- sensory hairs
- external mandibles (Cannot be used to mimic the actual mandibles trait)
- webs on parts of body


Insect parts that can be used in combo with other traits:
- antennae can make moth antennae etc
- horned trait can make beetle horns


Some parts that already exist as traits:
- insect abdomen for tail
- insect wings
- mandibles (insect mouth-like)

Echo Form

Echo Form (Standard)

Category: Body
Species: Cloakat

All Cloakat have the ability to transform between their Cloakat form and a Bat form, much like a movie vampire would go between humanoid and bat. The bat form must resemble the Cloakat form in some way and be obvious. (Example: You can't add or remove so many traits/visuals that the bat looks very little to nothing like their Cloakat form.) The Echo form can have some or ALL the traits present in its Cloakat form, so long as it's still definably the same character. If something doesn't translate well to the Cloakat's Echo Form, they can be removed for simplicity.

Please remember to follow these general guides when creating your Cloakat's Echo Form:
- Drawing this form for your ML entry isn't manditory, but if you plan to create an echo form post-creation, please submit it for approval to the masterlist and we can add it to the characters masterlist entry.
- You can create a Cloakats masterlist entry using its echo form only as a base and make the Cloakat variant another time, however, it cannot remain without a Cloakat form forever.
- Posting to the masterlist with the echo form only also required all of its Cloakat form traits to be present when submitting initially. Please be sure to plan its traits out!
- Echo form is to remain plantigrade.
- The 3 fingers and 1 thumb claw carries over to the echo form. They should have a thumb to grab with, and 3 wing joints with claws at their tips.
- Traits of the Cloakat form can carry to the Echo Form.
- You can remove traits to simplify the echo form but Cannot add traits that don't exist on the Cloakat form.
- The Echo Form is to have a cuff on its neck to represent the hood from behind, unless your Cloakat lacks a hood.
- The Echo Form is required to have pockets (marsupial pouch).
- The tail remains on the Echo Form.
- Wings connect to the Cloakats sides like a natural bat's would, they do not come out of the shoulder/back, etc.
- Patterns and other things cannot be vastly different between Cloakat and echo form. It has to definably be the same creature between both forms.
- When in the Echo Form, the Cloakat's size will be between 3–12 inches (~8-30 cm) tall with a wingspan of 8–32 inches (~20-81 cm) wide.
- This information could be subject to change, editing, or additions onto if new questions that are relevant arise.

Diaphonized Body

Diaphonized Body (Event - Fall)

Category: Body
Species: Cloakat

The entire body or parts of the body of the Cloakat look diaphonized in visuals. This is much like trait: ectobone, however, the Cloakat's skin is usually clear with vibrant/neon bones underneath. By default, clear colored skin and Magenta or Cyan bones are the standard, however, feel free to use other colors, tints, and hues so long as it looks diaphonized.

For a better visual of this, please research on an image searching location "diaphonized specimen" to see real life versions of this trait. Please note that this involved dead and preserved animals, so dont do this if you are the faint of heart.

Event traits are easily mimicked by combining regular traits, please refrain from doing this. We understand that it is easy to just do this, but event traits exist sheerly for fun purposes, like having unique traits pop up around certain holidays to have something cool to look forward to.

Credit to Tornpages for this trait idea.

Prehensile Tendrils

Prehensile Tendrils (Legendary)

Category: Body
Species: Cloakat

The Cloakat sports some tendrils that it uses to help aid it in everyday life or for battle.  By default, these are "blank tentacles", but can be combined with other traits like elemental to make them elemental tendrils like vines, fire, rock, etc., pet parts to make literal octopus tentacles, inanimate parts, festival fascinators, or other traits within reason.

Max amount of tentacles present is 6.

Exception:
For fully squid or octopus-like aesthetics, the Cloakat can have 8 (octopus) or 10 (squid) in this case, otherwise 4 is the max.

Etched Bones

Etched Bones (Uncommon)

Category: Body
Species: Cloakat

A Cloakat who has different etched or intricate patterns on any part of their body considered bone, keratin, or enamel. (Bones, teeth, claws, horns, etc.).
In dark locations, the etchings of the Cloakat's body will glow. They seem to be more vibrant in the month of May. The Cloakat does not need the glowing trait to have this trait work unless you want other parts of its body to glow as well.

This is a story-related trait.

Alternating Appendages (Mythic)

Category: Body
Species: Cloakat

Alternating Appendages allows the Cloakat to switch between two traits.
EX: The Cloakat can swap between having 2 different arm traits at will; from standard fat tail to a sudden snatching tail type.
This trait CANNOT be stacked with itself, it can only be used on one part of the body x itself.

All sections of traits are allowed to be swappable with their own section, but these listed traits or sections aren't included in this trait, this includes swapping or being on the Cloakat period to prevent loopholes:
- Anomaly(s)
- Bound
- Dominic's Binding
- Cavemind
- Chimerism
- Animated Fur
- Elemental Textures
- Alt Palette
- Skeletal Parts
- Blacktop
- False Eye Markings
- Heights Section (As a whole)
- Power Limits Section (As a whole)
- Power Section (As a whole)
- We will update this at our digression if any "loopholes" are found.

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