Traits

Fire Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can do things like spawn fire from certain locations, chuck fireballs at things, spitfire, etc. They might have issues spawning fire if there is a low oxygen level. The Cloakat can also super-heat things as well via conducting self or environmental heat. Some Cloakats with fire powers might also have what seem to be fire-like parts on their body (the elemental parts trait), but can control their temp so as to not burn others when it is not needed.(This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Water Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can conjure water or grab water from the air and combine it easily into one point and move/bend it about to its needs. They might have problems conjuring water if the area is very dry. Cloakats with water powers will also often use their powers to easily fish or to move the water around it to "walk underwater" so to speak, so if they lack gills, they can still go underwater and not drown. Cloakat can also seperate water from other materials in the water, effectively helping to purify it or remove the salt from it if it is ocean water. They can also launce water as small bullets at high velocity to braise their enemies among other attacks.(This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Nature Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can summon plants in the area to its whim. However, they can have an issue if the area lacks nutrients or plants. They can have themes of plants they prefer as well, but will often use vines/thorns for their attacks. nature Cloakats have proficiency in growing crops, but can also make a crop more delicious by casting their powers into a plant before cooking it up for a better result. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Wind Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat condenses and expands winds accordingly to pick up/move things or hit people with high pressures of wind. Cloakats can sue this to lift smaller/lighter objects to throw at the enemy as well and will also use this to make it harder for enemies to get to them. They can also use this to move quicker as a flying creature as well. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Electricity Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat can cast electricity so long as the conditions are right. Generally, it is not hard to conduct and move electricity and the Cloakt will often be in some way tech savvy. Cloakats can use this power to help power or charge things when there are no outlets in sight. Cloakats with this power will also use it to electrify objects or sometimes on rare occasions, be able to conduct their body through electronics for traveling purposes.  (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Ice Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat can control the reduction of something's temperature and often uses this to freeze things or turn water into ice, thus being able to control it once in its frozen state. They can also summon spires of icicles or spray shards of sharp ice at their enemies. These Cloakats seem to have a tolerance for the cold and have a lower base body temperature than most Cloakat. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Earth Based Elemental Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat can move and summon minerals nearby. This can include rock, dirt, sand (other grain-like things), and other otherwise earthy or earth-made substances. (Not gems/crystals). The Cloakat can summon platforms of ground to stand on, form walls as shields, and can also separate earth with good accuracy for gardening purposes. it is said that earth-wielding Cloakats have a proficiency in gardening, and when combined with a Nature power or Nature Cloakat's help, they can make gardens seemingly spring before your eyes. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Metal Based Elemental Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat can control, gather and conduct metal-based minerals. They can call all of one or multiple metals, or combine metals to make new or different metals. They can use this to also form things like temporary armor or claw caps as well. Metal power-wielding Cloakats can use their energy to form metal weapons from the minerals around them as well, so one could hypothetically cast a metal sword if given the right environment. They also have a proficiency in metal works and can easily casy nice weapons for use. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Crystal Based Elemental Powers (Legendary)

Category: Powers
Species: Cloakat

The Cloakat can control, gather and summon gem-based minerals. They can call all of one or multiple gem spires, or launch shards of gems. They can cast energy into crystals as well, so if a cloakat agrees to give some of its power of a certain element, the Cloakat can form a small elemental shard to cast a low-level elemental attack on its enemies. A Cloakat can use an elemental shard to cast fire, water, and nature-based weak attacks on others, or if they also wield "Magick Based" powers, they can also cast elemental shards of wind, electricity, ice, earth, and metal-based powers as well at a slightly stronger level. Some Cloakats form crystal powers around their interest for their currency (Gratitude Shards), but a natural forming shard and a Cloakat-formed shard can be told apart by a keen eye or if looked at with a refractometer (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Flight Powers (Standard)

Category: Powers
Species: Cloakat

All Cloakat's have the ability to fly, float, and hover. The only thing affecting this power is if they have stunted arms. The smaller the arms, the harder it is for them to fly. Vise versa, if they have larger arms or more arms, their ability to fly is better, but not necessarily quicker. Cloakats also tend to be much slower on their feet due to them lugging around their entire weight by foot, causing them to be slower with their movements in battle.

Cloakat's aren't REQUIRED to have flight, however, by default they generally always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits as it is a naturally built power in their species' arms. You can make your Cloakat flightless if you so wish, but it is recommended you don't. This is a way you can "acquire more powers" but at the exchange of their ability to fly. Other powers cannot be used to compensate for their lack of flight.

I.E: using space the teleport if there's no flight power, using wind power to lift a Cloakat, so on and so forth.

Healing Powers (Common)

Category: Powers
Species: Cloakat

Exactly as described, generally the Cloakat can exchange energy to heal others. the greater the wound, the greater the energy. If a Cloakat exerts this power too much, on very rare occasions, the wound will start to appear on the same location of the healing caster in exchange for the healing properties.

Thematical Powers (Common)

Category: Powers
Species: Cloakat

Powers related to a Cloakat with a partial to a full theme about it. Some things here could include a "Cupid" Cloakat. They might be able to make others fall in love. Or a "Christmas" Cloakat can spawn gifts so long as they're given to someone with selfless intent. These are different from elemental powers.

Note: This cannot be used as an excuse to essentially have an elemental/non-elemental power listed already. Please choose this power within reason. This is only mentioned to stop people from "god-modding" or using this to gain powers above this powers rarity. This is most commonly mistook to give spatial/teleportation powers.

Food-Based Powers (Uncommon)

Category: Powers
Species: Cloakat

A unique tier of power specific to generally food-related Cloakat. It is relative to how the "Thematical Powers" works while still being unique to the subject of food. The common sub-power for this class is "sweet spawn" where the Cloakat can spawn/summon food and food materials/ingredients.

Beast Tamer Powers (Common)

Category: Powers
Species: Cloakat

A Cloakat that can tame or summon animals. Often this is coupled thematically to the Cloakats aesthetic. (I.E scarecrow summons crows, mermaid summons fish, etc.)

Venomous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats might have fangs that can inject venom, although a bit uncommon, it's not entirely unheard of. Generally, the Cloakats interests, theme, or design might help influence or make sense if they carry this defense. Note: Only Cloakat with fang-like teeth can do this.

Poisonous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats can sometimes have poisonous skin. This generally comes with those related to amphibious interests, slime skin, etc. They can control the potency from 0 to lethal in dose if needed.

Sound Based Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat possesses the ability to control sound waves, frequency, and sound pressure. They can use this to alter their voice and mimic others and sounds. They can also manipulate sounds so they can make a door sound like rubber, or make another creature sounds like a different one. The Cloakat possessing this power often have a love for music and will turn their vocals into full-on music. They have a natural talent for creating sound effects and music. Even though they have such amazing power, however, they can sometimes lose their voice a bit if not fully for a while if they strain their powers too much. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Spiritual Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat has the ability to do one or more things related to spirits. They can summon or request the appearance of one on the agreement of the spirit. They can ask the help of spirits, talk and communicate with them, Transport them into vessels "reincarnate" or "give life" to a spirit once more (Ghost, Ecto-bone, and Skeletal-remains trait Cloakat are(re)born this way). The bat can also cast some Wicca-like powers. Usually, these are in good spirits, but some Cloakat might cast hex's/curse's accordingly. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Mental/Psychological Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat possesses some sort of mind-related power. Usually mind reading/predicting, manipulation, or something else in this realm. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Solar Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat is charged by the sun, this is weakened in less-lighted places, colder locations or at nighttime. It can best be described as the FIRE, ELECTRIC, and STRENGTH powers combined with a sprinkle of other solar-based powers. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

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