Traits
Edible Parts and Textures (Uncommon)
Any body part made of or represented of a food substance. This also includes Cloaks/Clothes that visually look like food.
Slime Parts and Textures (Uncommon)
Any part of the body can be made of Slime. You need this trait to make things like the claws or teeth to look more transparent, this or the Crystal trait. This also includes Cloaks/Clothes that visually look slime-like. Cannot be used to mimic GHOST trait.
Boba Parts (Rare)
Parts of the body are a glass-like container that can hold things like boba, liquid, liquid galaxy (requires animates skin), sparkles, etc. or be empty in appearance. This also includes Cloaks/Clothes that visually look boba-like or boba-filled. Note: Boba filling cannot be changed out to completely overhaul the appearance of a design. Teeth and Tongue cannot be boba. The body part can be filled OR empty if you'd like. Boba filling still abides by other traits like elements, food, and other trait-oriented textures of the species.
Inanimate Parts and Textures (Rare)
Parts that are inanimate objects or materials like being made of plastic, string, yarn, lego blocks, etc. This can be used to make toy cloakats or stuffed animal/plushie cloakats as well. You can change things to certain objects so long as it generally still has the "Cloakat Shape" of the part being edited.
Elemental Parts and Textures (Epic)
Parts that resemble a certain element or emit said element from them. EX: Fire, Ice, Water, Earth, Plant, Etc. This also includes Cloaks/Clothes that visually look elemental. Stagnant elemental patterns on the clothes and cloak are fine so long as its not animated. This also covers Cloaks that are armor-like in appearance. (gold, silver, metals in general)
Crystal Parts (Legendary)
Gem, geode, or crystal-like parts. can be opaque, see-through smooth, rough, etc. You need this trait to make things like the claws or teeth to look more transparent, this or the slime trait. This also includes Cloaks/Clothes that visually look at least 20% or more like crystal in design.
Mech N' Tech (Legendary)
Any or all parts of the Cloakat can be tech or mech-like. From "clear craze" to robot/android. Rules: Any parts made to be mech-like have to somehow abide by the rules of each body/power traits section. The face's interface can emote/emoticon, and display messages/images but still has to abide by facial/mouth traits. (This means no eyes! Animated fur is needed for an animated visor.)
Alt Palette (Mythic)
The Cloakat has 2 total palettes for its design, including all accessories and clothes (All traits stay the same but change to 1 total alt palette)
Can allow for both palettes to have 1-3 total different traits between them if wanted, similarly to the chimerism trait.
Not compatible with Animated Fur if patterns between palettes differ or change shape.. Not compatible with Blacktop.
This trait cannot be stacked.
Alt Palette costs extra when requesting a custom.
Standard Fur (Standard)
All bats have a standard fuzzy/short-furred texture to their body. The fur on the body is probably no longer than an inch in any given place generally, but the option to have peachy sphynx-like skin or longer fur is totally an option for anywhere on the body. The fur can be any natural texture of hair; straight, wavy, curly, thick, thin, wiry, coily, fro-like, or "sheepy". This also covers facial hair, "bodily hair", and hairdo's.
REQUIRED UNLESS FUR TYPE IS CHANGED.
Amphibian Skin (Common)
The skin of the Cloakat is slick or smooth in texture with a slight shine, or bumpy like that of a toad if you wish. Can optionally be wet/slimy in texture. This trait cannot be used to mimic other traits. (Most notably, cannot be used to look like food/slime.)
Piñata Fur (Uncommon)
The fur is layered and boxy like that of a piñata. This affects the tail fur type if wanted/needed.
Chitin Skin (Rare)
The skin is more like that of an insect's exoskeleton and is shiny. This can be either slightly hairy or sleek in texture. This is allowed to be segmented however you want within reason, so long as it still resembles an insect.
Scaled Skin (Uncommon)
Speckled scales on skin or all of skin is scaley. Usually for dragon/aquatic-themed Cloakat. This can affect other parts of the body like ears, tail, etc. This affects the tail fur type if wanted/needed.
Ghost Skin (Epic)
Ghost-like skin (partially or fully see-through to a point) or is made of ectoplasm. The Opacity of the Cloakat and where this solid and more transparent skin's look starts and ends is up to you. This affects the tail fur type if wanted/needed. Ghost is naturally a trait that glows if wanted. The Cloakat can go through objects as well. Cloakats with this trait can't use this to mimic other traits.
Uncanny Skin (Rare)
This trait is used for body-horror-style skin. You can use it to make the skin look like flesh/meat, gore, veins, Liminal horror, etc.
(traits related to eyes are needed to add eyes to this. This trait does not naturally support eyes but DOES support teeth, spikes, burs, veins, etc.)
Skeletal Parts (Mythic)
Unlike Ecto-Bone, The Bat is nothing but bones here.
"Bone Ears" are required so it still identifies as a Cloakat.
You can also make only parts of the Cloakat skeletal if wanted, as making the WHOLE Cloakat a skeleton isn't technically required for this trait.
Please note that the arms do NOT have bones in them!
Wreath (Event - Winter)
The Cloakat has a wreath-like tuft of fur surrounding its neck with different accessories on/in the wreath. This can be used to spawn thematical items to the Cloakat.