Traits

Batty Ears

Batty Ears (Epic)

Category: Wings
Species: Cloakat

Exactly that. Just like the "Feathered" angelic variation of this, except the ears are replaced with a small set of bat wings. These wings tend to relax in a closed position that covers where a set of non-existent eyes would be on the Bat. This is ONE set of wings but can be stacked with "Multi-Winged" to have 1-3 sets of wings. This is exclusive to being only bat-like wings.

Angelic Ears

Angelic Ears (Legendary)

Category: Wings
Species: Cloakat

Angelic fluffy wing-ears. These wings tend to relax in a closed position that covers where a set of eyes would be on the Bat. This is ONE set of wings but can be stacked with "Multi-Winged" to have 1-3 sets of wings. This is exclusive to being only feathered wings.

Bow Wings

Bow Wings (Event - Winter)

Category: Wings
Species: Cloakat

The Cloakat sports a set of wings that represents a bow/ribbon (tied bow/ribbon)
This trait also has to correspond with wing size rarity.

Event traits are easily mimicked by combining regular traits, please refrain from doing this. We understand that it is easy to just do this, but event traits exist sheerly for fun purposes, like having unique traits pop up around certain holidays to have something cool to look forward to.

Holly Wings

Holly Wings (Event - Winter)

Category: Wings
Species: Cloakat

The Cloakat sports a set of wings that represents holly leaves and its berries at the base of the wings between the shoulder blades. This trait also has to correspond with wing size rarity.

Event traits are easily mimicked by combining regular traits, please refrain from doing this. We understand that it is easy to just do this, but event traits exist sheerly for fun purposes, like having unique traits pop up around certain holidays to have something cool to look forward to.

Tailwind

Tailwind (Legendary)

Category: Wings
Species: Cloakat

The Cloakat's tail is replaced with a single wing the same size as the tail usually is. This wing's size will be dictated by the tails section of (Standard, Nub, Cropped, and Rapunzel) to change its size. This Trait can be combined with other wing shapes if the person so pleases to change it. The wing tail is very large by default. Not compatible with retractable wings. Not compatible with Multi Wing/Seraphim.

Trait Idea by User Kags

Digit Wings

Digit Wings (Common)

Category: Wings
Species: Cloakat

A Cloakat that has claw finger-like appendages between its webbing of wings.

Skeletal Wings

Skeletal Wings (Rare)

Category: Wings
Species: Cloakat

The Cloakat has wings that are a skeletal frame of a set of wings. Can be any wing shape within reason. Not compatible with Aquatic Wings, Angelic Ears (Since Batty Ears would look the same as a skeletal frame), Tailwind, and Odd Wings.

Web Wings

Web Wings (Event - Fall)

Category: Wings
Species: Cloakat

A pair of dragon/bat-like wings that, instead of having normal webbing, they have literal webbing, like that of a spider's web. You can choose to include a few spiders or other small things trapped on the webbing within reason and so long as it doesn't mimic other traits. Cannot be combined with other wing shapes.

Event traits are easily mimicked by combining regular traits, please refrain from doing this. We understand that it is easy to just do this, but event traits exist sheerly for fun purposes, like having unique traits pop up around certain holidays to have something cool to look forward to.

Petal Wings

Petal Wings (Event - Spring)

Category: Wings
Species: Cloakat

The Wings of a Cloakat resemble any flower petals within reason. They will generally have a few "sets" of petals, but generally have 1 set of large petals, or 2 sets where they 4 total petals can resemble butterfly wings in shape.

Event traits are easily mimicked by combining regular traits, please refrain from doing this. We understand that it is easy to just do this, but event traits exist sheerly for fun purposes, like having unique traits pop up around certain holidays to have something cool to look forward to.

Average Height (M)

Average Height (M) (Standard)

Category: Height
Species: Cloakat

2'6"-2'11"ft | ~76-89cm



REQUIRED DEFAULT HEIGHT RANGE.
Cloakats are naturally short when compared to humans.

Taller Than Average Height (L)

Taller Than Average Height (L) (Common)

Category: Height
Species: Cloakat

3'0"-3'5"ft | ~91-104cm

Short Height (S)

Short Height (S) (Uncommon)

Category: Height
Species: Cloakat

2'0"-2'5"ft | ~61-74cm

Very Short Height (XS)

Very Short Height (XS) (Rare)

Category: Height
Species: Cloakat

1'6"-1'11"ft | ~46-58cm

Mini Height (XXS)

Mini Height (XXS) (Epic)

Category: Height
Species: Cloakat

1'0"-1'5" ft | ~30-45cm
Cloakats of this height are set to a unique chibi-body style. Please remember to follow the specific shape of this height trait proportion style when choosing this trait.

Very Tall Height (XL)

Very Tall Height (XL) (Legendary)

Category: Height
Species: Cloakat

3'6"-4'5"ft | ~107-135cm

Incredibly Tall Height (XXL)

Incredibly Tall Height (XXL) (Mythic)

Category: Height
Species: Cloakat

4'6"-5'0"ft | ~136-152cm

The Elder Bat's Height

The Elder Bat's Height (Anomaly)

Category: Height
Species: Cloakat

A height exclusive to The Elder Bat.
7ft | 214cm

Standard Power Limit - 1 Total Power (Standard)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.

How to 'use' Power Limits and selecting powers for your Cloakat:
To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Common Power Limit - Up to 2 Total Powers (Common)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Uncommon Power Limit - Up To 3 Total Powers (Uncommon)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

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