Traits

Rare Power Limit - Up to 3 Total Powers (Rare)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Epic Power Limit - Up to 4 Total Powers (Epic)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Legendary Power Limit - Up to 4 Total Powers (Legendary)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Mythic Power Limit - Up to 5 Total Powers (Mythic)

Category: Power Limits
Species: Cloakat

General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.

Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.

How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)

Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.

Fire Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can do things like spawn fire from certain locations, chuck fireballs at things, spitfire, etc. They might have issues spawning fire if there is a low oxygen level. The Cloakat can also super-heat things as well via conducting self or environmental heat. Some Cloakats with fire powers might also have what seem to be fire-like parts on their body (the elemental parts trait), but can control their temp so as to not burn others when it is not needed.(This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Water Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can conjure water or grab water from the air and combine it easily into one point and move/bend it about to its needs. They might have problems conjuring water if the area is very dry. Cloakats with water powers will also often use their powers to easily fish or to move the water around it to "walk underwater" so to speak, so if they lack gills, they can still go underwater and not drown. Cloakat can also seperate water from other materials in the water, effectively helping to purify it or remove the salt from it if it is ocean water. They can also launce water as small bullets at high velocity to braise their enemies among other attacks.(This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Nature Based Elemental Powers (Common)

Category: Powers
Species: Cloakat

The Cloakat can summon plants in the area to its whim. However, they can have an issue if the area lacks nutrients or plants. They can have themes of plants they prefer as well, but will often use vines/thorns for their attacks. nature Cloakats have proficiency in growing crops, but can also make a crop more delicious by casting their powers into a plant before cooking it up for a better result. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Wind Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat condenses and expands winds accordingly to pick up/move things or hit people with high pressures of wind. Cloakats can sue this to lift smaller/lighter objects to throw at the enemy as well and will also use this to make it harder for enemies to get to them. They can also use this to move quicker as a flying creature as well. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Electricity Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat can cast electricity so long as the conditions are right. Generally, it is not hard to conduct and move electricity and the Cloakt will often be in some way tech savvy. Cloakats can use this power to help power or charge things when there are no outlets in sight. Cloakats with this power will also use it to electrify objects or sometimes on rare occasions, be able to conduct their body through electronics for traveling purposes.  (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Ice Based Elemental Powers (Uncommon)

Category: Powers
Species: Cloakat

The Cloakat can control the reduction of something's temperature and often uses this to freeze things or turn water into ice, thus being able to control it once in its frozen state. They can also summon spires of icicles or spray shards of sharp ice at their enemies. These Cloakats seem to have a tolerance for the cold and have a lower base body temperature than most Cloakat. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Earth Based Elemental Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat can move and summon minerals nearby. This can include rock, dirt, sand (other grain-like things), and other otherwise earthy or earth-made substances. (Not gems/crystals). The Cloakat can summon platforms of ground to stand on, form walls as shields, and can also separate earth with good accuracy for gardening purposes. it is said that earth-wielding Cloakats have a proficiency in gardening, and when combined with a Nature power or Nature Cloakat's help, they can make gardens seemingly spring before your eyes. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Metal Based Elemental Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat can control, gather and conduct metal-based minerals. They can call all of one or multiple metals, or combine metals to make new or different metals. They can use this to also form things like temporary armor or claw caps as well. Metal power-wielding Cloakats can use their energy to form metal weapons from the minerals around them as well, so one could hypothetically cast a metal sword if given the right environment. They also have a proficiency in metal works and can easily casy nice weapons for use. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Crystal Based Elemental Powers (Legendary)

Category: Powers
Species: Cloakat

The Cloakat can control, gather and summon gem-based minerals. They can call all of one or multiple gem spires, or launch shards of gems. They can cast energy into crystals as well, so if a cloakat agrees to give some of its power of a certain element, the Cloakat can form a small elemental shard to cast a low-level elemental attack on its enemies. A Cloakat can use an elemental shard to cast fire, water, and nature-based weak attacks on others, or if they also wield "Magick Based" powers, they can also cast elemental shards of wind, electricity, ice, earth, and metal-based powers as well at a slightly stronger level. Some Cloakats form crystal powers around their interest for their currency (Gratitude Shards), but a natural forming shard and a Cloakat-formed shard can be told apart by a keen eye or if looked at with a refractometer (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Flight Powers (Standard)

Category: Powers
Species: Cloakat

All Cloakat's have the ability to fly, float, and hover. The only thing affecting this power is if they have stunted arms. The smaller the arms, the harder it is for them to fly. Vise versa, if they have larger arms or more arms, their ability to fly is better, but not necessarily quicker. Cloakats also tend to be much slower on their feet due to them lugging around their entire weight by foot, causing them to be slower with their movements in battle.

Cloakat's aren't REQUIRED to have flight, however, by default they generally always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits as it is a naturally built power in their species' arms. You can make your Cloakat flightless if you so wish, but it is recommended you don't. This is a way you can "acquire more powers" but at the exchange of their ability to fly. Other powers cannot be used to compensate for their lack of flight.

I.E: using space the teleport if there's no flight power, using wind power to lift a Cloakat, so on and so forth.

Healing Powers (Common)

Category: Powers
Species: Cloakat

Exactly as described, generally the Cloakat can exchange energy to heal others. the greater the wound, the greater the energy. If a Cloakat exerts this power too much, on very rare occasions, the wound will start to appear on the same location of the healing caster in exchange for the healing properties.

Thematical Powers (Common)

Category: Powers
Species: Cloakat

Powers related to a Cloakat with a partial to a full theme about it. Some things here could include a "Cupid" Cloakat. They might be able to make others fall in love. Or a "Christmas" Cloakat can spawn gifts so long as they're given to someone with selfless intent. These are different from elemental powers.

Note: This cannot be used as an excuse to essentially have an elemental/non-elemental power listed already. Please choose this power within reason. This is only mentioned to stop people from "god-modding" or using this to gain powers above this powers rarity. This is most commonly mistook to give spatial/teleportation powers.

Food-Based Powers (Uncommon)

Category: Powers
Species: Cloakat

A unique tier of power specific to generally food-related Cloakat. It is relative to how the "Thematical Powers" works while still being unique to the subject of food. The common sub-power for this class is "sweet spawn" where the Cloakat can spawn/summon food and food materials/ingredients.

Beast Tamer Powers (Common)

Category: Powers
Species: Cloakat

A Cloakat that can tame or summon animals. Often this is coupled thematically to the Cloakats aesthetic. (I.E scarecrow summons crows, mermaid summons fish, etc.)

Venomous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats might have fangs that can inject venom, although a bit uncommon, it's not entirely unheard of. Generally, the Cloakats interests, theme, or design might help influence or make sense if they carry this defense. Note: Only Cloakat with fang-like teeth can do this.

Poisonous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats can sometimes have poisonous skin. This generally comes with those related to amphibious interests, slime skin, etc. They can control the potency from 0 to lethal in dose if needed.

250 results found.