Traits

Crystal Based Elemental Powers (Legendary)

Category: Powers
Species: Cloakat

The Cloakat can control, gather and summon gem-based minerals. They can call all of one or multiple gem spires, or launch shards of gems. They can cast energy into crystals as well, so if a cloakat agrees to give some of its power of a certain element, the Cloakat can form a small elemental shard to cast a low-level elemental attack on its enemies. A Cloakat can use an elemental shard to cast fire, water, and nature-based weak attacks on others, or if they also wield "Magick Based" powers, they can also cast elemental shards of wind, electricity, ice, earth, and metal-based powers as well at a slightly stronger level. Some Cloakats form crystal powers around their interest for their currency (Gratitude Shards), but a natural forming shard and a Cloakat-formed shard can be told apart by a keen eye or if looked at with a refractometer (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Flight Powers (Standard)

Category: Powers
Species: Cloakat

All Cloakat's have the ability to fly, float, and hover. The only thing affecting this power is if they have stunted arms. The smaller the arms, the harder it is for them to fly. Vise versa, if they have larger arms or more arms, their ability to fly is better, but not necessarily quicker. Cloakats also tend to be much slower on their feet due to them lugging around their entire weight by foot, causing them to be slower with their movements in battle.

Cloakat's aren't REQUIRED to have flight, however, by default they generally always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits as it is a naturally built power in their species' arms. You can make your Cloakat flightless if you so wish, but it is recommended you don't. This is a way you can "acquire more powers" but at the exchange of their ability to fly. Other powers cannot be used to compensate for their lack of flight.

I.E: using space the teleport if there's no flight power, using wind power to lift a Cloakat, so on and so forth.

Healing Powers (Common)

Category: Powers
Species: Cloakat

Exactly as described, generally the Cloakat can exchange energy to heal others. the greater the wound, the greater the energy. If a Cloakat exerts this power too much, on very rare occasions, the wound will start to appear on the same location of the healing caster in exchange for the healing properties.

Thematical Powers (Common)

Category: Powers
Species: Cloakat

Powers related to a Cloakat with a partial to a full theme about it. Some things here could include a "Cupid" Cloakat. They might be able to make others fall in love. Or a "Christmas" Cloakat can spawn gifts so long as they're given to someone with selfless intent. These are different from elemental powers.

Note: This cannot be used as an excuse to essentially have an elemental/non-elemental power listed already. Please choose this power within reason. This is only mentioned to stop people from "god-modding" or using this to gain powers above this powers rarity. This is most commonly mistook to give spatial/teleportation powers.

Food-Based Powers (Uncommon)

Category: Powers
Species: Cloakat

A unique tier of power specific to generally food-related Cloakat. It is relative to how the "Thematical Powers" works while still being unique to the subject of food. The common sub-power for this class is "sweet spawn" where the Cloakat can spawn/summon food and food materials/ingredients.

Beast Tamer Powers (Common)

Category: Powers
Species: Cloakat

A Cloakat that can tame or summon animals. Often this is coupled thematically to the Cloakats aesthetic. (I.E scarecrow summons crows, mermaid summons fish, etc.)

Venomous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats might have fangs that can inject venom, although a bit uncommon, it's not entirely unheard of. Generally, the Cloakats interests, theme, or design might help influence or make sense if they carry this defense. Note: Only Cloakat with fang-like teeth can do this.

Poisonous Powers (Rare)

Category: Powers
Species: Cloakat

Some Cloakats can sometimes have poisonous skin. This generally comes with those related to amphibious interests, slime skin, etc. They can control the potency from 0 to lethal in dose if needed.

Sound Based Powers (Rare)

Category: Powers
Species: Cloakat

The Cloakat possesses the ability to control sound waves, frequency, and sound pressure. They can use this to alter their voice and mimic others and sounds. They can also manipulate sounds so they can make a door sound like rubber, or make another creature sounds like a different one. The Cloakat possessing this power often have a love for music and will turn their vocals into full-on music. They have a natural talent for creating sound effects and music. Even though they have such amazing power, however, they can sometimes lose their voice a bit if not fully for a while if they strain their powers too much. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Spiritual Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat has the ability to do one or more things related to spirits. They can summon or request the appearance of one on the agreement of the spirit. They can ask the help of spirits, talk and communicate with them, Transport them into vessels "reincarnate" or "give life" to a spirit once more (Ghost, Ecto-bone, and Skeletal-remains trait Cloakat are(re)born this way). The bat can also cast some Wicca-like powers. Usually, these are in good spirits, but some Cloakat might cast hex's/curse's accordingly. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Mental/Psychological Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat possesses some sort of mind-related power. Usually mind reading/predicting, manipulation, or something else in this realm. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Solar Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat is charged by the sun, this is weakened in less-lighted places, colder locations or at nighttime. It can best be described as the FIRE, ELECTRIC, and STRENGTH powers combined with a sprinkle of other solar-based powers. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Lunar Based Powers (Epic)

Category: Powers
Species: Cloakat

The Cloakat is charged by the moon, this is weakened in more well-lit places, very hot locations or during the daytime. It can best be described as the WATER, MENTAL and STRENGTH powers combined with a sprinkle of other lunar-based powers. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Light Based Powers (Legendary)

Category: Powers
Species: Cloakat

The Cloakat possesses light-related powers. These can be from casting and light to using light to transport just itself (it can move at "light speed" when needed, it cannot move through shadows or use the light speed powers during the night) (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Shadow Based Powers (Legendary)

Category: Powers
Species: Cloakat

 The Cloakat can create and manipulate shadows as a physical being. it can pull its own shadow from the floor and make it mimic its own motions or do what it does. The more the locations lack light, the more strong the manipulated shadows can do, or the more things the Cloakat can do in the shadows. Like their light counterpart, shadow-based powers can travel incredibly fast by melding into shadow and transporting through shadow to another location. A Cloakat can only use this power if enough light is absent or if they move under many things shadows in the daylight. If there is a break in the shadows, the Cloakat reverts to normal speed until back in the shadows. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Invisibility Powers (Legendary)

Category: Powers
Species: Cloakat

The Cloakat has the ability to go partially or fully invisible for brief periods of time. Many Cloakat's who DO possess this very rare power often are malicious or are tricksters. Note that sometimes this power has flaws, sometimes having either small periods of time before the power can be used again or some sort of effect on the invisible body, like a distorted area where the body would be standing. In more funny instances, some Cloakat's external clothes might not go invisible with them, or their innards like their smiles/mouths still might show. All Cloakat's experience with this power is varied and unique but never overpowered.

Time Based Powers (Mythic)

Category: Powers
Species: Cloakat

The Cloakat possesses time-altering powers. Generally, it can slow down or speed up time to benefit itself. (This does not include traveling to the past/future, this just allows the Cloakat to alter its perception of time to slow down or speed up events when needed)This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!

Spatial Powers (Mythic)

Category: Powers
Species: Cloakat

The Cloakat can bend space. This usually mostly means teleportation to anywhere but can be limited depending on the energy and geographical knowledge of the Cloakat. Basically, the more the Cloakat studies its world and surroundings and increases its energy levels, the better its power is. This can also include a more high-powered Space wielder having the ability to summon stars or black holes. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)

Companion (Standard)

Category: Companion Traits

A trait to give any companion, as sometimes submitting their without traits may break the link to their masterlist page.

Restricted to COMPANIONS only.

Oddity Potion Applied (Standard)

Category: Companion Traits

A trait specifically for Companions to show it has had a Pet Potion of Oddities applied to it. The amount of oddities per companions is Four (4) total Max.

Restricted to COMPANIONS only.

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