Traits
Griffin Tail (Uncommon)
A Tail that's naturally fluffy at its base and underside with a decorated end, much like a griffin's would be. Must be fat in appearance unless coupled with the "skinny tail" trait! This Tail is naturally made of feathers unless specified otherwise.
Cinnabun Tail (Uncommon)
A large cinnamon bun or snail-like tail on a Cloakat. This tail is VERY big by default, but can be combined with cropped to make a smaller cinnabun tail. This is not a snail's shell nor a cinnamon bun tail, itself, its just a huge curled tail. This tail does not naturally or easily uncurl on its own.
Coiled Tail (Uncommon)
A tail that's coiled up like a curled loc of hair, or like a tail of a pig. The tightness of the tail's coiling is up to the owner, but is to be long by default. This tail cannot easily stay uncurled, but can be used as a spring by the Cloakat if wanted. This tail is not thin by default but can be combined with the thin tail type. Cannot be "rat tail" thin, however. Can't be combined with nub or cropped, as this will look more closely to the trait curled tail, which is more like a curled dog's tail. Can be combined with Rapunzel tail.
Leotard Cloak (Uncommon)
The cloak seems to attach to the pants of the Cloakat, this can be used for literal leotard-shaped clothes or dresses. The "pants" part of the leotard can be any height, small shorts, shorts, knee-length, pants length, or bell bottom (etc.). The Dress part of a leotard cloak follows the same rule. You can combine this with "Talking Hood" trait to make a Kigu/Kigurumi-like Cloak. Tkis can also cover things like cult-like robes/robes in general. If the robe splits down the middle, this will be OVERCLOAK, instead.
Clothing or accessories are not allowed to be made to appear or look very sexual in nature or could be confused as a fetish. Please keep it PG.
Short-Sleeved Cloak (Uncommon)
The Cloakat's cloak has short sleeves. Generally, this is rarer since the cloak is attached to the body and upper arms of the Cloakat, technically, the less cloth they have covering their arm, the more vulnerable they are. (Hood still required)
Clothing or accessories are not allowed to be made to appear or look very sexual in nature or could be confused as a fetish. Please keep it PG.
Upper Skin (Uncommon)
The cloak is missing in areas that allow for the Cloakat's shoulders or collarbone to be exposed instead of being viewed as if covered by the cloak. This can be used for things like tube top-like cloaks, slit cloth on the shoulder area (like on kimonos), and otherwise "strapless" cloaks. A hood is still required for all this via a small strap of cloak leading to it in some way, or a hood that looks detached from the rest of the cloak but still present on the Cloakats neck/shoulders. You can also remove the hood completely when applying the "No Hood" trait.
Clothing or accessories are not allowed to be made to appear or look very sexual in nature or could be confused as a fetish. Please keep it PG.
Angelic Wings (Uncommon)
The Cloakat has feathered wings of any kind. Angel, bird, etc.
Retractable Wings (Uncommon)
The Cloak has wings that are retractable or seem to "spawn when needed".
Uncommon Power Limit - Up To 3 Total Powers (Uncommon)
General Power Info:
• Standard rarity Cloakats are limited to 1 power total. It is the flight Power by default. (Add this power in your submission form)
• Common rarity Cloakats are limited to 2 power total.
• Uncommon AND Rare rarity Cloakats are limited to 3 power total.
• Epic AND Legendary rarity Cloakats are limited to 5 power total.
• Mythic rarity Cloakats are limited to 5 power total.
Why are some rarities the same amount of powers?
• It's strictly just to show clarity on how many powers each rarity can have overall. While some rarities share the same amount of power limits, it's just clearer to state each rarity's limitations just in case.
How to 'use' Power Limits and selecting powers for your Cloakat:
• To obtain more than the amount of powers your Cloakat is limited to, you need two things: a rarity potion for the amount of power limitation you want it to be upped to, and a power food to give your bat the appropriate power(s) you're looking for. If you have already capped the max amount of powers you can use, you can replace the power by using a TRAIT EXTRACTION potion, as well as the power food for the new power you're wanting to acquire. (Or a rarity potion for the new power added, foods are just easier to acquire!)
Background Info on Powers and rules:
• Cloakats aren't REQUIRED to have a power of any sort, however, by default they always have the flight trait unless they have stunted arms or other "deformities" according to their normal traits.
• The Cloakats Powers HAVE to make sense according to the Cloakats design in some way. Please leave notes on explanation or if you have a certain power in mind.
• Cloakats live in a world built for battle, although they keep themselves generally away from this, they often have powers for battle or generally useful purposes in their community.
• If power is being chosen by a client for their Cloakat, It HAS to make some sort of sense in relation to the Bat. I.E: A Cloakat themed around the sea/ocean generally shouldn't have FIRE powers.
• Please only choose powers that make sense, you don't HAVE to choose as many powers as possible for your rarity of Cloakat's limit of powers. These are limits, not mandatory. Powers that don't make sense or without explanation might be rejected to prevent "god-modding".
• Rarity of Cloakat indicates the limited number of powers they can have at one given time. This limit is put in place to prevent potential "god-modding"
• Cloakats Cannot Transform,
• Cloakats Cannot Shapeshift,
• Cloakats Cannot Multiply or clone themselves, even if fake/mirages.
• Cloakats Cannot have powers that change their size.
Wind Based Elemental Powers (Uncommon)
The Cloakat condenses and expands winds accordingly to pick up/move things or hit people with high pressures of wind. Cloakats can sue this to lift smaller/lighter objects to throw at the enemy as well and will also use this to make it harder for enemies to get to them. They can also use this to move quicker as a flying creature as well. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)
Electricity Based Elemental Powers (Uncommon)
The Cloakat can cast electricity so long as the conditions are right. Generally, it is not hard to conduct and move electricity and the Cloakt will often be in some way tech savvy. Cloakats can use this power to help power or charge things when there are no outlets in sight. Cloakats with this power will also use it to electrify objects or sometimes on rare occasions, be able to conduct their body through electronics for traveling purposes. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)
Ice Based Elemental Powers (Uncommon)
The Cloakat can control the reduction of something's temperature and often uses this to freeze things or turn water into ice, thus being able to control it once in its frozen state. They can also summon spires of icicles or spray shards of sharp ice at their enemies. These Cloakats seem to have a tolerance for the cold and have a lower base body temperature than most Cloakat. (This power can do other things as well, be creative with your thoughts, but don't "god mod" the powers, please!)
Food-Based Powers (Uncommon)
A unique tier of power specific to generally food-related Cloakat. It is relative to how the "Thematical Powers" works while still being unique to the subject of food. The common sub-power for this class is "sweet spawn" where the Cloakat can spawn/summon food and food materials/ingredients.